About the O.Y.O
The Ordo Yule Orphic
(O.Y.O) is a
Dispersed
Gift Giving
Society.
We hide
Treasures in the spaces between.
There is no membership in O.Y.O,
only Participation.
What is the O.Y.O?
The O.Y.O is an Ultra-Reality Game, or U.R.G.
We allow you to experience your life as a deliberately constructed Work of art.
This is achieved through the creation and enactment of sometimes elaborate, often incredibly simple, Rituals.
We share these Rituals with one another as narrative instructions, interpreted as you would a piece of music.
Instructions are either inscribed upon portable objects known as Charms, typically passed from hand to hand...
...or arranged within specific real world Environments known as Dispersals. A non-O.Y.O example of something like this would be a Little Free Library.
Dispersals and Charms are tracked on our World Map. One might be closer than you think...
The O.Y.O website is an archive for the artistic Works that emerge from these Rituals and the stories of Participants who enact them.
Each Dispersal/Charm has its own timeline with photographs, writing, video, audio...
...and anyone may Submit their own content at any time. We are a Ritualized adventure Diary, envisioning outlandish possibilities and realizing them together.
Anyone can Create ❣️ O.Y.O for themselves, anywhere they happen to be in the World. The Ordo Yule Orphic is a tool used to manifest events and situations which previously you could only imagine.
Through O.Y.O, you can live out the dreams of Strangers and share your own as possibilities.
What if finding a Geocache wasn't the end of your journey, but only the beginning?
1/3
The ancestor of the O.Y.O Dispersal is the
Public Ritual.
You have most likely interacted with many Public Rituals that are similar to
O.Y.O Dispersals over the course of your
life.
If you know what to look for, you will begin to see them everywhere. Familiar examples include...
...Wishing Wells, Little Free Libraries, roadside memorials, hotel
ledgers/guestbooks, Geocaches, love locks, note walls, sticker clusters, bulletin boards,
community gardens, tip jars, religious shrines, free
boxes, sites of pilgrimage, ARGs, public instruments, sidewalk chalk, art swaps, playgrounds, painted
rocks, the blarney stone, seed exchanges, smoothed statues...
…and countless others.
Public Rituals such as these typically arise spontaneously. They often operate off of unwritten rules, and these rules are almost always very simple.
This simplicity is borne of necessity. If a Public Ritual is too
obscure, like the example above, it vanishes and dies. If nobody knew what Wishing Wells were, we would only see fountains.
This makes it difficult for novel Public Ritual forms to establish themselves.
Our answer to this is the Collective Ritual. A Collective Ritual is a narrative sequence of events that can manifest itself repeatedly anywhere in the World, given the right conditions.
The Dispersal is this manifestation.
Collective Ritual: Coin Burial
"On a lonely stretch of beach somewhere, there is a small shelter. Within this shelter, there is an altar.
Bury coins beneath this altar."
Dispersal: Solar Treasures
(The first Dispersal!)
Collective Ritual: Little Free Library
"Somewhere near the road, there is a box upon a post with a door.
Take a book if there are any inside. Leave one of your own if you are able."
Dispersal: Alleyway LFL
(Etc...)
Each Dispersal has a set of Directions interwoven with its Collective Ritual.
These Directions are specific to the Environment(s) the Dispersal manifests itself within and the intentions of its creator.
Directions are displayed with quotations of the Collective Ritual's text on
each
Dispersal's Ledger page. CR/Dir may be present upon objects located at Dispersals, but they don't necessarily have to be.

(Collective Ritual)
Woodland Triad
1. "Somewhere in the woods, there is an elevated platform. 3 Participants, 2 musicians and a dancer, approach this platform as the sun sets."
2. "The musicians perform for the dancer, circling on the ground. The dancer loses themselves to ecstasy."

A Dispersal's Directions may contain absolutely anything (within reason) so long as
the narrative pulses of the
Collective Ritual can still be felt. Directions are often wildly divergent.
The Collective Ritual may be thought of as a dream and the Dispersal as this dream spilling over into reality. We invite you to look out upon this World and imagine what is possible.
Each Collective Ritual/Dispersal is assigned a Level from 1 to 4.
Levels 1-2 are approached alone, 3-4 are approached in groups.
The Public Ritual examples above would be classified as Level 1 Collective Rituals. The examples below are purposefully "tame," the only limits exist in your imagination...
1 Participant per enactment, simple Directions, one Environment.
"Toss a coin into this well and make a wish."
1 Participant per enactment, complex Directions, one or more Environments.
"Toss a coin into this well, then take a rock near the well home with you and paint a portrait of it. When you return
with the rock, place it under the water with a more valuable coin stacked on top of it."
2+ Participants per enactment. Participants share a common
Environment during enactment.
"2 Participants approach the same wishing well on opposite sides with pockets full of coins. Adversarial wishes are cast on either side until one Participant runs out of coins. All of the winner's wishers are granted."
2+ Participants per enactment. Participants/groups of
Participants
are distributed across great distances during enactment.
"2 Participants toss a coin into 2 Wishing Wells that are 100 miles apart and cast a wish for eachother. They immediately travel to meet at a location which is exactly inbetween the 2 wells. Gifts of food are exchanged, a tense game of chess is played.
The winner's wish is granted."
♥ ♥ ♥ Charms ♥ ♥ ♥
A Charm is an object whose purpose is to pull your life in strange new directions.
Each Charm is inscribed with a unique Will which charts the course of its destiny.
List of Charms
Charms are conceptualized as living things with dreams and desires. When a Charm is discovered, it is a Participant's goal to fulfill those desires.
When you come into the possession of a Charm, you will most often keep it for awhile and then pass it along to another. Every Charm belongs to each Participant equally.
Charms may also have the enactment of certain Collective Rituals integrated within their Wills. This removes the limitation of complexity which is imposed upon Charms by their typically diminutive size.
A Charm can be anything, from engraved wooden Captain's Charms to a stone with a Will painted upon it. Treat them well. Unless, of course, they ask you to be abused...
...but don't get too carried away.
Charm Clutches
A Charm Clutch is 2 or more Charms with a common Clutch Will and shared home. They might be thought of as a "family" of Charms.
Charms within a Clutch may have conflicting Wills and be fundamentally at odds with eachother, the Clutch Will only describes the general trajectory of the Clutch.
Individual Charms may have Wills which have little or nothing to do with the Clutch Will.
Clutches most often have a single exceptionally complex Charm which acts as a figure of authority over the others. This is referred to as the "Charm Mother."
Unlike most single Charms, Clutch Charms have an established home in the World that may be referenced in their Wills.
Single Charms are unmoored from the moment of their birth, homeless and untethered. Clutches choose their homes carefully and often have strong inclinations to return once displaced.
Now, these Dispersals and Charms wouldn't be much fun if nobody could find
them, would they?
We have 2 main methods of
propagating our Gifts...
• • Secondary Dispersals • •
A Secondary Dispersal is a public artwork that directs you to O.Y.O Gifts hidden throughout the Wider World, often with GPS coordinates and links to our website.
There may be multiple Dispersals or Charms portrayed on a single Secondary Dispersal.
• • Visitations • •
Visitations are ephemeral marks pointing toward anything related to
O.Y.O. They might be:
A symbol on a wall…
A short message written in chalk…
Coordinates on parchment…
Our URL tucked into a book…
A painted stone left under a bridge…
Or anything else that you could possibly think of.
You need only provide a single photograph and a title to Submit a Visitation.
You could easily create one right now!
Visitation authorship is
ALWAYS anonymous.
Essentially, O.Y.O may be viewed as a vast body of
collaborative
artistic Works, all inexorably linked through shared physical
spaces, objects, and lived experiences.
Every Participant of O.Y.O is an intimate collaborator. We refer to this communal creative
method as Folding Time.
Participation in O.Y.O
means contributing to an emergent scripture and watching your creations expand themselves in real time.
We are a book with no ending where every
Stranger has the opportunity to
pass through as a prophet.
The O.Y.O was born 3/3/2026, 3:33 on the edge of Castle Lake, CA. Its birth was signalled at the peak of the Blood Moon Eclipse.
Currently, we are still growing.
Create ♥ O.Y.O
The O.Y.O is hosted and curated by me, a 23 year old witch named t.c, and my assistant a.o.
We spend our days travelling the World, spreading the O.Y.O everywhere we rest our heads.
We have dedicated the whole of our lives to the Creation of the Ordo Yule Orphic.
If you would like to help us devote as much time as we are physically able to our Creation of the O.Y.O, we accept direct donations.
All O.Y.O Captain's Charms marked as Hiding may also be purchased directly from t.c. It doesn't really matter where they start off anyway. Don't get your hopes up, though... they won't stay Hiding forever.
Through supporting us, you are creating a real World Santa Claus whose life is frozen in a perpetual cycle of nomadic Gift giving and sacrificial creation.
If you hear movement through the trees, it might only be the wind. Or it may really be us there, floating through the night, leaving gold for you to discover in the morning.
If this World is condemned to be an empty place, it is our obligation to fill it with magic for you to discover.
You were never meant to walk alone.
-t.c & a.o